
# cycles: Amount of instructions DOSBox tries to emulate each millisecond. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # Possible values: auto, dynamic, normal, simple. auto will switch to dynamic if available and # Possible values: none, normal2x, normal3x, normal4x, normal5x, normal6x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. # to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
#CHANGE DOSBOX RESOLUTION FULL#
# To fit a scaler in the resolution used at full screen may require a border or side bars, # then the scaler will be used even if the result might not be desired. # scaler: Scaler used to enlarge/enhance low resolution modes. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down! # frameskip: How many frames DOSBox skips before drawing one. # There is generally no speed advantage when raising this value. # though few games might require a higher value. # This value is best left at its default to avoid problems with some games, # memsize: Amount of memory DOSBox has in megabytes. # captures: Directory where things like wave, midi, screenshot get captured. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # machine: The type of machine DOSBox tries to emulate. # language: Select another language file. # usescancodes: Avoid usage of symkeys, might not work on all operating systems. Resetmapper only works with the default value. # mapperfile: File used to load/save the key/event mappings from. # Possible values: lowest, lower, normal, higher, highest, pause. # pause is only valid for the second entry. Second entry behind the comma is for when dosbox is not focused/minimized. # waitonerror: Wait before closing the console if dosbox has an error. The optional second parameter specifies vertical sensitivity (e.g. # autolock: Mouse will automatically lock, if you click on the screen. # glfullvsync: Activate V-Sync for OpenGL in fullscreen.

# surfacenp-sharpness: Sharpness for the 'surfacenp' output type, # Possible values: surface, surfacepp, surfacenp, surfacenb, overlay, opengl, openglnb, openglpp, ddraw. # surfacenb and openglnb - nearest-neighbor scaling. # surfacenp - near-perfect scaling via bilinear interpolation # surfacepp and openglpp - pixel-perfect scaling # Some values are aliases for output-scaler combinations: # output: What video system to use for output. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # to use a lower full/windowresolution, in order to avoid window size problems.
#CHANGE DOSBOX RESOLUTION WINDOWS 10#
# If you end up with small window on a large screen, try an output different from surface.On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended # Using your monitor's native resolution with aspect=true might give the best results.

# fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. It can reduce screen flickering, but it can also result in a slow DOSBox. # fulldouble: Use double buffering in fullscreen. # fullborderless: Emulate fullscreen as a borderless window # fullscreen: Start dosbox directly in fullscreen. # They are used to (briefly) document the effect of each option. # Lines starting with a # are comment lines and are ignored by DOSBox. (Please use the latest version of DOSBox) # This is the configuration file for DOSBox ECE.
